Crusader Travian 300X [Round 11]
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Rules of the game

At the beginning of the game you have to adopt economic fundamentals that are strong. In order to achieve this must have respect for the raw resources of the village. There are four types of resources: Wood cutters, clay pits, iron mines, and wheat fields. If you want to know more about them and how to develop what you need, click on the field.

After some time it becomes important for some of the buildings within the village to be created and upgraded.

It should be noted that some buildings do not appear in the stage of development and construction until the completion of the conditions that might need the development of a building or other buildings to be upgraded to a certain level

Main Building


Main Building

Construction workers live in the Main Building. The higher the level of the Main building, the greater the speed of construction of buildings or development. .

Benefits for tribes :
The Romans: you can build or upgrade a building at the same time..

Costs and construction time at level 1 :
Wood70 | Clay40 | Iron60 | Wheat20 | Consumption of wheat2 | Period0:00:20
Conditions:
None

Warehouse


Warehouse

The warehouse is used to store wood, clay, and iron that villagers collect in the fields. The higher the level of the warehouse the more storage capacity you have..

Costs and construction time at level 1 :
Wood130 | Clay160 | Iron90 | Wheat40 | Consumption of wheat1 | Period0:00:10
Conditions:
Main Building level 1

Granary


Granary

The granary is used to store wheat that your villagers collect in the fields. The higher the level of the granary the more storage capacity you have..

Costs and construction time at level 1 :
Wood80 | Clay100 | Iron70 | Wheat20 | Consumption of wheat1 | Period0:00:08
Conditions:
Main Building level 1

Cranny


Cranny

In case of an attack on the village, residents hide part of the raw materials automatically in the cranny so it will not to be stolen. At level 1 you can protect 100 of each type of raw materials from the pillaging..

Benefits of the tribes:
Gauls: The cranny can accommodate twice the amount.
Teutons: Enemy crannies are only 66% of this amount..

Costs and construction time at level 1 :
Wood40 | Clay50 | Iron30 | Wheat10 | Consumption of wheat0 | Period0:00:03
Conditions:
None

Embassy


Embassy

In order to be able to join an alliance you need an embassy. Starting from level 3 you can also create your own alliance. At each level, it increases the maximum size of your alliance by three members..

Costs and construction time at level 1 :
Wood180 | Clay130 | Iron150 | Wheat80 | Consumption of wheat3 | Period0:00:10
Conditions:
Main Building level 1

Rally point


Rally point

At the rally point you can give instructions to your troops and see the movements of troops coming to you and being sent. The rally point can only be built on one site which is in the middle of the village to the right a bit. The higher the level, the more targets that are available catapults.

Costs and construction time at level 1 :
Wood110 | Clay160 | Iron90 | Wheat70 | Consumption of wheat1 | Period0:00:10
Conditions:
None

Market


Market

At the market you can trade with others. The higher the level of the market, the more resources that can be traded..

Benefits of the tribes:
Persian: Merchants can carry 2400 Raw materials (Speed : 400000 fields per hour)
Romans: Merchants can carry 1000 Raw materials (Speed : 320000 fields per hour)
Teutons: Merchants can carry 2000 Raw materials (Speed : 240000 fields per hour)
Gauls: Merchants can carry 1500 Raw materials (Speed : 480000 fields per hour)

Costs and construction time at level 1 :
Wood80 | Clay70 | Iron120 | Wheat70 | Consumption of wheat4 | Period0:00:09
Conditions:
Main Building level 3, Warehouse level 1, Granary level 1

Barracks


Barracks

In the barracks infantry can be trained. The higher the level of the barracks, the faster the training of forces. .

Costs and construction time at level 1 :
Wood210 | Clay140 | Iron260 | Wheat120 | Consumption of wheat4 | Period0:00:10
Conditions:
Rally Point level 1, Main Building level 3

Stable


Stable

In the Stable cavalry is trained. The higher the level, the faster cavalry is trained..

Costs and construction time at level 1 :
Wood260 | Clay140 | Iron220 | Wheat100 | Consumption of wheat5 | Period0:00:11
Conditions:
Blacksmith level 3, Academy level 5

Workshop


Workshop

The the workshop you can build rams and catapults. The higher the level of the workshop, the faster the training of forces. .

Costs and construction time at level 1 :
Wood460 | Clay510 | Iron600 | Wheat320 | Consumption of wheat3 | Period0:00:15
Conditions:
Academy level 10, Main Building level 5

Academy


Academy

In the Academy you can research new types of troops. As the level of the academy gets higher, the more troops you are able to research..

Costs and construction time at level 1 :
Wood220 | Clay160 | Iron90 | Wheat40 | Consumption of wheat4 | Period0:00:10
Conditions:
Barracks level 3, Main Building level 3

Blacksmith


Blacksmith

The blacksmith is where you can develop stronger and lighter weapons for your troops. As you increase the level of the blacksmith, you are able to research even stronger and lighter weapons..

Costs and construction time at level 1 :
Wood340 | Clay400 | Iron760 | Wheat260 | Consumption of wheat4 | Period0:00:10
Conditions:
Main Building level 3, Academy level 3

Armory


Armory

In the armory you can improve the armor of your troops. The higher the level of the armory, the potential to improve the armor increases. .

Costs and construction time at level 1 :
Wood260 | Clay420 | Iron820 | Wheat260 | Consumption of wheat4 | Period0:00:10
Conditions:
Main Building level 3, Academy level 1

Palace


Nomad forces

Long Live the King or Queen in the palace, the palace can be built in the one village and becomes the capital. Nobody can ever occupy the capital.

At level 10, 15 and 20, the palace can train three settlers or leader.

In the capital you can raise the levels of resource fields over level 10.



Costs and construction time at level 1 :
Wood550 | Clay800 | Iron750 | Wheat250 | Consumption of wheat1 | Period0:00:25
Conditions:
Embassy level 1, Main Building level 5, Residence

Residence


Residence

The residence is a small palace for the king or queen when they visit the village, the residence protects the village from attacks by enemies aspiring to occupy the village as long as it is not being destroyed.

At level 10 and 20 of the housing you can train three settlers or leader..

Costs and construction time at level 1 :
Wood580 | Clay460 | Iron350 | Wheat180 | Consumption of wheat1 | Period0:00:10
Conditions:
Main Building level 5, Palace

Trade Office


Trade Office

In the office you can improve trade carrying ammount. The higher the level of the trade office, the more resources a merchant can carry..

At each level of the Trade Office it rases the capacity of traders to carry the resources by 10%. At level 20 your merchants can carry 3 times the amount of resources.

Costs and construction time at level 1 :
Wood1400 | Clay1330 | Iron1200 | Wheat400 | Consumption of wheat3 | Period0:00:15
Conditions:
Marketplace level 20, Stable level 10

Tournament Square


Tournament Square


In the tournament square champions speed train your troops making the distances seem closer.

At each stage speed is upend by 10% .

Costs and construction time at level 1 :
Wood1750 | Clay2250 | Iron1530 | Wheat240 | Consumption of wheat1 | Period0:00:17
Conditions:
Rally Point level 15